League Rules for Baseball

Rookies 5 - Majors

Updated Wednesday May 10, 2017 by Downtown Little League.

 

Downtown Little League

Local Rules

Rookie 5 - Majors

Note: These rules supplement the guidelines laid out by Little League baseball in the “Baseball official regulations” that have been distributed to all coaches and umpires.

 

Code of conduct for players, coaches, parents, and spectators

The Downtown Little League places a high priority on sportsmanship and “Honoring the Game”, as it says on our caps.  Therefore, it is expected that all participants and spectators will exemplify these standards.

 

For players, this means:

  • No arguing with umpires, coaches, or other players
  • No bat or helmet throwing or other inappropriate displays of anger
  • No taunting of opposing players or chanting when a pitcher is in motion
  • Lining up to greet the opposing players after each game, win or lose, with a high five

For coaches, this means:

  • No arguing with umpires over judgement calls
  • Treating all players on both sides of the field with respect
  • Setting a positive tone and leading by example

For Players and Coaches, this means:

  • Uniforms: Shirts tucked in and hats worn straight for all players, managers, coaches, and safety coordinators. Managers and players are NOT to wear their hats turned around at anytime during the game.

For parents and spectators this means:

  • Let the coaches do the coaching
  • Do not question the decisions of any umpires
  • Cheer enthusiastically, but only positively.  Never do anything to make a player feel badly about their performance, on your team or the other

If an umpire or league official feels that there has been a violation of this code of conduct, he or she will give one verbal warning.  If the conduct continues, the player, coach or parent/spectator will be told to leave the game and premises.  A report will be given to the League Disciplinary committee for further review and possible penalties that could include suspension or ejection from the league.

Local DLL Rules:

  • ROOKIES 5 DIVISION

Divisional Structure – plastic bats, wiffle balls and batting tees provided by DLL – Helmets are not required

Allotted Game time – 1 Hour and 25 minutes.  Play must stop at this point regardless of game status.

Field Dimensions – Bases should be 20 feet apart – laid out by the home team

Pitching – NA – balls are hit off a tee

Batting – Every player will use a plastic bat to hit the wiffle ball off the tee.  A coach will place the ball on the tee and the child will swing until the ball is hit.  There are NO practice swings except by the player at the plate.  There are no strikeouts and each batter will hit until they put the ball in play.  A coach may help a batter that is struggling after several swings.  Every player will bat throughout the game .  Each team will bat half the team per inning.  For example, if a team has 13 players, it will bat 7 players in one inning, 6 players the next inning, original 7 players the following inning, etc.  The League requests that coaches adjust their batting order for each game to provide players with a relatively equal number of at-bats over the course of the season.

Fielding – Gloves are not permitted to encourage catching the ball with 2 hands  

The field set-up should include all players - 5 infielders – NO CATCHER - with the remaining players disbursed in the outfield.  This will be challenging, but is recommended over having players sitting on the sidelines.  The League requires that each player have an opportunity to play an infield position during each game.  This will enable players to become familiar with playing different positions.

A minimum of 8 players is required to field a team.  There are no forfeits in R5 and teams can borrow players from the other team in order to field 8 players.  Those players must play in the outfield, but will only bat for their team.  Coaches cannot recruit players from other divisions in order to field a team.  THERE ARE NO EXCPTIONS TO THESE RULES.  

Recording Outs – Outs will NOT be counted for purposes of completing an inning.  If a player is deemed to be “Out” while running the bases, he or she will leave the field of play.  We want to begin developing baseball IQ, and understanding the importance of outs.

Umpires – NA – coaches will make the “OUT” calls

SCORE – will not be kept or recorded.

Base-running – this division will use station-to-station running on all balls hit to the infield.  For example, a runner on first base can only advance to second base on a ball hit to the infield, regardless of where the ball is thrown.  On balls hit to the outfield, players can advance until the ball is returned to the infield (NOT THE PITCTHER). 

Stealing/Advancing on Overthrows at any base (including players already on base) – Not allowed.  

Sliding – Not required, but is encouraged to avoid contact at a base.  A fielder cannot block the base.

Bunting – not allowed

Bat-Throwing – Players will be given one warning and a second occurrence will result in missing a turn at bat.

Concussion – If a player sustains a head injury and there is a possibility of a concussion, the player must be removed from the game and not allowed to return to the field until checked out by a physician

 

  • ROOKIES 6 DIVISION

Divisional Structure – Little League approved aluminum bats, baseballs and batting tees provided by DLL, helmets (both batters and baserunners)

Allotted Game time – 1 hour and 25 minutes.  Play must stop at this point regardless of game status.

Field Dimensions – Bases should be 22 feet apart – laid out by the home team

Pitching – Coaches will pitch to their own team.  Recommended distance from home plate is 15 feet and coaches are encouraged (not required) to pitch from one knee.   Coaches will throw 5 pitches, after which a batter will hit the ball from a tee.  A batter can elect to hit directly from the tee without facing coach pitches.  There are no balls or strikes and batters will hit until they put the put the ball in play. Please switch pitchers if a coach is having difficulty throwing pitches in the strike-zone.

Batting – There are NO practice swings except by the batter standing at home plate.  Every player will bat throughout the game.  Each team will bat half the team per inning.  For example, if a team has 13 players, it will bat 7 players in one inning, 6 players the next inning, original 7 players the following inning, etc.  The League requests that coaches adjust their batting order for each game to provide players with a relatively equal number of at-bats over the course of the season.

Fielding – Gloves are required.  

The field set-up should include 10 players -  5 infielders( incl. pitcher’s helper) – and 5 outfielders.  Coaches will play the CATCHER position, but plays at the plate should be covered by the pitcher.   The League requires that each player have an opportunity to play an infield position during each game.  This will enable players to become familiar with playing different positions. No player shall sit out more than 2 innings and never 2 in a row.  Fielders must stay within their position and not “crowd” the batter.  An outfielder cannot be placed right behind second base for the purpose of covering the base.

A minimum of 8 players is required to field a team.  There are no forfeits in R6 and teams can borrow players from the other team in order to field 8 players.  Those players must play in the outfield, but will only bat for their team.  Coaches cannot recruit players from other divisions in order to field a team.  THERE ARE NO EXCPTIONS TO THESE RULES.  

Recording Outs – Outs will NOT be counted for purposes of completing an inning.  If a player is deemed to be “Out” while running the bases, he or she will leave the field of play.  We want to begin developing baseball IQ, and understanding the importance of outs.

Umpires – NA – coaches will make the calls on the field

SCORE – will not be kept or recorded.

Base-running – this division will use station-to-station running on all balls hit to the infield.  For example, a runner on first base can only advance to second base on a ball hit to the infield, regardless of where the ball is thrown.  On balls hit to the outfield, players can advance until the ball is returned to the infield (NOT THE PITCTHER). 

Stealing/Advancing on passed balls/overthrows at any base (including players already on base) Not allowed. 

Sliding – Not required, but is encouraged to avoid contact at a base.   A fielder cannot block the base.

Bunting – not allowed

Bat-Throwing – Players will be given one warning and a second occurrence will result in missing a turn at bat.

Concussion – If a player sustains a head injury and there is a possibility of a concussion, the player must be removed from the game and not allowed to return to the field until checked out by a physician
   

  • JUNIOR MINOR 7 DIVISION

Divisional Structure – Little League approved aluminum bats, baseballs provided by DLL and helmets (both batters and baserunners).  All boys are required to wear a protective cup

Allotted Game time – the earlier of 6 innings or  1 hour and 45 minutes.  Play must stop at this point regardless of game status.  A new inning cannot be started with less than 20 minutes remaining – which is the same as 1 hour and 25 minutes after the SCHEDULED start time.  If a new inning is started but not completed, the score will revert to the last completed inning.

Field Dimensions – Bases should be 60 feet apart – laid out by the home team if required

Pitching – Coaches will pitch to their own team.  Recommended pitching distance from home plate is 30-35 feet 

Batting – There are NO practice swings except by the batter standing at home plate.  Every player will bat throughout the game.  The League requests that coaches adjust their batting order for each game to provide players with a relatively equal number of at-bats over the course of the season.

Fielding – Gloves are required. 

The field set-up should include 10 players – 6 infielders including pitcher’s helper and catcher  (all catchers must wear a protective cup) and 4 outfielders.  Fielders must stay within their position and not “crowd” the batter.  An outfielder cannot be placed right behind a base for the purpose of covering the base.  Coaches are not permitted to switch player positions during an inning other than for pitching changes or injuries.  Players are required to play at least 2 innings in the infield and should not sit out more than 2 innings per game and not 2 innings in a row.   This will enable players to become familiar with playing different positions. 

A minimum of 8 players is required to field a team.  There are no forfeits in JML and teams can borrow players from the other team in order to field 8 players.  Those players must play in the outfield, but will only bat for their team.  Coaches cannot recruit players from other divisions in order to field a team.  THERE ARE NO EXCPTIONS TO THESE RULES.  

Recording Outs – Each half inning will last until 3 outs are recorded or the 5 run mercy rule applies.  There are NO called balls or strikes.  Three (3) swinging strikes (incl foul balls) will result in an out.  

Umpires – will make all calls on the field.  

SCORE – There is a 5 run mercy rule per inning, including the last inning.  If there are still base runners on a live play, the runners can advance until play is ruled dead, but only 5 runs will be counted.  There is no overall game mercy rule and games should be completed regardless of the score.

Base-running – Players can advance on a live ball (except on overthrows to any base or from the catcher back to the pitcher).  Once the ball is returned to the infield (NOT THE PICTHER), play is considered dead and runners must stop advancing.  A courtesy runner (which shall be the player that made the second out of the inning) is required to run for the catcher when there are 2 outs and the catcher is on base.

Stealing/Advancing on passed balls and overthrows at any base (including players already on base) Not allowed.  

Advancing on a third strike passed ball– Not allowed

Sliding – Not required, but is encouraged to avoid contact at a base.   A fielder cannot block the base.

Bunting – not allowed

Bat-Throwing – Players will be given one warning and a second occurrence will result in missing a turn at bat.

Dead-Ball  - Any ball that was LIVE and becomes unplayable  is considered a dead ball. This includes balls that become entangled in fences, nets, etc, as well as instances where a ball lands in fair territory in one field and rolls into an adjacent field.   It will be the umpires discretion in awarding additional bases, determining a ground rule double, etc 

Concussion – If a player sustains a head injury and there is a possibility of a concussion, the player must be removed and is not allowed to return to the field until checked out by a physician.

 

  • JUNIOR MINOR 8 DIVISION

Divisional Structure – Little League approved aluminum bats, baseballs provided by DLL and helmets (both batters and baserunners).  All boys are required to wear a protective cup.

Allotted Game time – the earlier of 6 innings or 2 hours and 15 minutes.  Play must stop at this point regardless of game status.  A new inning cannot be started with less than 20 minutes remaining – which is the same as 1 hour and 55 minutes after the SCHEDULED start time. If a new inning is started and not completed, the score will revert to the last completed inning

Field Dimensions – Bases should be 60 feet apart – laid out by the home team if required.  Pitching distance is 36 ft.

Pitching – Coaches will pitch to their own teams for the first, second, fifth and sixth innings.  Players will pitch to opposing teams for the 3rd and 4th innings. Players will pitch from 36 feet and are limited to the lesser of one inning or 30 pitches.  Player pitchers will throw no more than 8 pitchers to a batter after which a Coach will come in to finish the at-bat.   If a pitcher hits 2 batters before reaching the 30 pitch count or the end of the inning, they must be replaced.  

Batting – There are NO practice swings except by the batter standing at home plate.  Every player will bat throughout the game.  The League requests that coaches adjust their batting order for each game to provide players with a relatively equal number of at-bats over the course of the season.

Fielding – Gloves are required.

The field set-up should include 10 players – 6 infielders including pitcher’s helper (during coach pitch) and catcher  (all catchers must wear a protective cup) and 4 outfielders.  Fielders must stay within their position and not “crowd” the batter.  An outfielder cannot be placed right behind a base for the purpose of covering the base.  Coaches are not permitted to switch player positions during an inning other than for pitching changes or injuries.  Players are required to play at least 2 innings in the infield and should not sit out more than 2 innings per game and not 2 innings in a row.   This will enable players to become familiar with playing different positions. 

A minimum of 8 players is required to field a team.  There are no forfeits in JMU and teams can borrow players from the other team in order to field 8 players.  Those players must play in the outfield, but will only bat for their team.  Coaches cannot recruit players from other divisions in order to field a team.  THERE ARE NO EXCEPTIONS TO THESE RULES. 

Recording Outs – Each half inning will last until 3 outs are recorded or the 5 run mercy rule applies. There are no walks.  During Coach pitch only swinging strikes will be counted and normal strikeouts apply.  During Player pitch, there will be called strikes and normal strikeouts apply.   

Umpires – will make all calls on the field.  

SCORE – There is a 5 run mercy rule per inning, including the last inning.  If there are still base runners on a live play, the runners can advance until play is ruled dead, but only 5 runs will be counted.  There is no overall game mercy rule and games should be completed regardless of the score.

Base-running – Players can advance on a live ball (except on overthrows to any base), including pop flies that are caught in foul terriroty.  Once the ball is returned to the pitcher, play is considered dead and runners must stop advancing.  A courtesy runner (who shall be the player that made the second out of the inning) is required to run for the catcher when there are 2 outs and the catcher is on base.

Stealing/Advancing on Overthrows – Each team is permitted 2 steals per inning, including passed balls, except from third base to home plate.  There is no advancing from third base to home plate (incl steals, passed balls or overthrows) other than on a ball that has been hit into the field of play.  Once a team has recorded 2 steals, its base-runners cannot advance on passed balls.  Base-runners cannot advance on overthrows (including from Catcher to Pitcher) at any base, including players already on base.  Delayed stealing on throws from catcher to pitcher is not permitted.  

Advancing on a third strike passed ball – Not allowed

Sliding – Required on close plays.  A player can be called out for not sliding on a close play.  No head-first sliding, except going back to the base.  Fielders cannot block the base

Bunting – not allowed

Bat-Throwing – If a players throws his or her bat, their team will receive a warning.  If any player on that team subsequently throws their bat, they will immediately be called out.

Dead-Ball  - Any ball that was LIVE and becomes unplayable  is considered a dead ball. This includes balls that become entangled in fences, nets, etc, as well as instances where a ball lands in fair territory in one field and rolls into an adjacent field.   It will be the umpires discretion in awarding additional bases, determining a ground rule double, etc 

Concussion – If a player sustains a head injury and there is a possibility of a concussion, the player must be removed and is not allowed to return to the field until checked out by a physician.

 

  • AA DIVISION

Divisional Structure – Little League approved aluminum bats, baseballs provided by DLL and helmets (both batters and baserunners).  All boys are required to wear a protective cup.

Allotted Game time – the earlier of 6 innings or 2 hours and 15 minutes.  Play must stop at this point regardless of game status.  A new inning cannot be started with less than 20 minutes remaining – which is the same as 1 hour and 55 minutes after the SCHEDULED start time. If a new inning is started and not completed, the score will revert to the last completed inning

Field Dimensions – Bases should be 60 feet apart – laid out by the home team if required.  Pitching distance is 42 ft.

Pitching – Player pitch for the entire game.  No player can throw more than 65 pitches, other than to finish an at-bat if started with less than 65 pitches.  If a pitcher throws between 21-35 pitches in a game they must have 1 calendar day rest before pitching in another game; between 36 and 50 pitches requires 2 calendar days rest and more than 50 requires 3 calendar days rest.  Any player that has played the catcher position for 4 innings (defined as one pitch into the 4th inning), is not eligible to pitch in that game.  Pitchers that throw 41 or more pitches are not eligible to play catcher in that game.  A pitcher must be replaced if they hit 2 batters in one inning or 3 in one game.  Once removed, a pitcher cannot return to the mound in that game even if they were removed before the 65 pitch limit.  Normal strike-out rules apply and a walk is defined as 5 balls.

Managers are required to keep pitch count for their team.  Pitch counts include DLL games as well as other organized baseball activities that a player participates in.  Managers should coordinate with parents of players that participate in multiple leagues.

Batting – There are NO practice swings except by the batter standing at home plate.  Every player will bat throughout the game.  

Fielding – Gloves are required.

The field set-up should include 10 players – 6 infielders including pitcher and catcher  (all catchers must wear a protective cup) and 4 outfielders.  Fielders must stay within their position and not “crowd” the batter.  An outfielder cannot be placed right behind a base for the purpose of covering the base.  Coaches are not permitted to switch player positions during an inning other than for pitching changes or injuries.  Players are required to play at least 2 innings in the infield and should not sit out more than 2 innings per game and not 2 innings in a row.   

A minimum of 8 players is required to field a team.   There are no forfeits in AA and teams can call up players from their designated JMU farm team (only) or borrow players from the other team in order to field at least 8 players.  If a coach borrows players from the other team, those players are required to play designated positions in the following order  – Right field, Left field, 3rd base, Center field and 2nd base - and will bat only for their team.  If a coach calls up players from their JMU farm team, those players should wear their JMU team jerseys, are required to play designated positions in the following order –  Right field, Left field, 3rd Base, Center field and 2nd base  - and bat at the end of the batting order.  THERE ARE NO EXCEPTIONS TO THESE RULES.   

Recording Outs – Each half inning will last until 3 outs are recorded or the 5 run mercy rule applies. Standard rules regarding outs apply

Umpires – will make all calls on the field.  

SCORE – There is a 5 run mercy rule per inning except for the last inning (top and bottom of the inning).  If there are still base runners on a live play, the runners can advance until play is ruled dead, but only 5 runs will be counted.  There is no overall game mercy rule and games should be completed regardless of the score.

Base-running – Players can advance on a live ball (except on overthrows to any base), including pop flies that are caught in foul terriroty.  Once the ball is returned to the pitcher, play is considered dead and runners must stop advancing.  A courtesy runner (who shall be the player that made the second out of the inning) is required to run for the catcher when there are 2 outs and the catcher is on base.

Stealing/Advancing on Overthrows – Each team is permitted 2 steals per inning, including passed balls, except from third base to home plate.  There is no advancing from third base to home plate (incl steals, passed balls or overthrows) other than on a ball that has been hit into the field of play.  Once a team has recorded 2 steals, its base-runners cannot advance on passed balls.  Base-runners cannot advance on overthrows (including from Catcher to Pitcher) at any base, including players already on base.  Delayed stealing on throws from catcher to pitcher is not permitted.  

Advancing on a third strike passed ball – Not allowed

Sliding – Required on close plays.  A player can be called out for not sliding on a close play.  No head-first sliding, except going back to the base.  Fielders cannot block the base

Bunting – allowed.  A player cannot square up to bunt to draw the infield in and then hit away.  This is a safety risk and a player violating this rule will be called out.  

Bat-Throwing – If a players throws his or her bat, their team will receive a warning.  If any player on that team subsequently throws their bat, they will immediately be called out.

Dead-Ball  - Any ball that was LIVE and becomes unplayable  is considered a dead ball. This includes balls that become entangled in fences, nets, etc, as well as instances where a ball lands in fair territory in one field and rolls into an adjacent field.   It will be the umpires discretion in awarding additional bases, determining a ground rule double, etc 

Concussion – If a player sustains a head injury and there is a possibility of a concussion, the player must be removed and is not allowed to return to the field until checked out by a physician.

 

  • AAA DIVISION


Divisional Structure – Little League approved aluminum bats, baseballs provided by DLL and helmets (both batters and baserunners).  All boys are required to wear a protective cup.

Allotted Game time – the earlier of 6 innings or 2 hours and 15 minutes.  Play must stop at this point regardless of game status.  A new inning cannot be started with less than 20 minutes remaining – which is the same as 1 hour and 55 minutes after the SCHEDULED start time. If a new inning is started and not completed, the score will revert to the last completed inning

Field Dimensions – Bases should be 60 feet apart – laid out by the home team if required.  Pitching distance is 46 ft.

Pitching – Player pitch for the entire game.  No player can throw more than 75 pitches, other than to finish an at-bat if started with less than 75 pitches.  If a pitcher throws between 21-35 pitches in a game they must have 1 calendar day rest before pitching in another game; between 36 and 50 pitches requires 2 calendar days rest; between 51 and 65 pitches requires 3 calendar days rest and more than 66 pitches requires 4 calendar days rest.   Any player that has played the catcher position for 4 innings (defined as one pitch into the 4th inning), is not eligible to pitch in that game.  Pitchers that throw 41 or more pitches is not eligible to play catcher in that game.  A pitcher must be replaced if they hit 2 batters in one inning or 3 in one game.  Once removed, a pitcher cannot return to the mound in that game even if they were removed before the 75 pitch limit.  Normal strike-out and walk rules apply.

Managers are required to keep pitch count for their team.  Pitch counts include DLL games as well as other organized baseball activities that a player participates in.  Managers should coordinate with parents of players that participate in multiple leagues.

Batting – There are NO practice swings except by the batter standing at home plate.  Every player will bat throughout the game.  

Fielding – Gloves are required.

The field set-up should include 9 players – 6 infielders including pitcher and catcher  (all catchers must wear a protective cup) and 3 outfielders.  Fielders must stay within their position (and not “crowd” the batter.  An outfielder cannot be placed right behind a base for the purpose of covering the base.  Coaches are not permitted to switch player positions during an inning other than for pitching changes or injuries.  Each player will play at least two innings on defense when that team plays 4 defensive innings, and three innings if that team plays 5 or 6 defensive innings.

There ARE forfeits in AAA.  A minimum of 8 players is required to field a team.   If a team has less than 8 players at the start of the game, that team should become the visiting team and bat first.  If they do not have 8 players by the time they are required to take the field, they will forfeit the game.  Both coaches can agree to play the game for fun and development and use players from each team as required.  In this instance, players that are “borrowed” from the other team should play in the outfield and bat only for their team.   

If a team plays with 8 players, it will be assessed an out after the 8th batter in the line-up.  If a player arrives after an inning has begun, that player must not be inserted into the line-up (fielding and batting) until the top of the next inning.  The player should assume that last spot in the batting order.  

If a manager anticipates that the team will be short players, they can call up players from their designated AA farm team.  Those players must wear their own team uniform, are required to play designated positions in the following order –  Right field, Left field, 3rd Base, Center field and 2nd base - and bat at the end of the batting order.  THERE ARE NO EXCEPTIONS TO THESE RULES.  

Recording Outs – Each half inning will last until 3 outs are recorded or the 5 run mercy rule applies. Standard rules regarding outs apply

Umpires – will make all calls on the field.  

SCORE – There is a 5 run mercy rule per inning, except for the last inning.  If there are still base runners on a live play, the runners can advance until play is ruled dead, but only 5 runs will  be counted. A team that is down by 10 runs at the end of the 4th or 5th innings, will concede the game.  In this instance, play is permitted for fun and development (subject to time limits), and should be agreed by both coaches.  

Base-running/Advancing on overthrows – Players can advance on a live ball including overthrows that remain in the field of play, except those from the catcher back to the pitcher.  Baserunners are awarded 1 base (including from 3rd base to home ) on overthrows that are deemed out of play (nets, fences, dugouts, etc).  Once the ball is returned to the pitcher, play is considered dead and runners must stop advancing.  A courtesy runner (who shall be the player that made the second out of the inning) is required to run for the catcher when there are 2 outs and the catcher is on base.

Stealing/Advancing on passed balls – Stealing is permitted once the ball has crossed home plate, except from third base to home plate.  There is no advancing from third base to home plate on overthrows from the catcher to the pitcher or on passed balls.

Advancing on a third strike passed ball – Not allowed

Sliding – Required on close plays.  A player can be called out for not sliding on a close play.  No head-first sliding, except going back to the base.  Fielders cannot block the base

Bunting – allowed.  A player cannot square up to bunt to draw the infield in and then hit away.  This is a safety risk and a player violating this rule will be called out.  

Bat-Throwing – If a players throws his or her bat, their team will receive a warning.  If any player on that team subsequently throws their bat, they will immediately be called out.

Dead-Ball  - Any ball that was LIVE and becomes unplayable  is considered a dead ball. This includes balls that become entangled in fences, nets, etc, as well as instances where a ball lands in fair territory in one field and rolls into an adjacent field.   It will be the umpires discretion in awarding additional bases, determining a ground rule double, etc 

Concussion – If a player sustains a head injury and there is a possibility of a concussion, the player must be removed and is not allowed to return to the field until checked out by a physician.

Appeals – Time out must be called before the next pitch and the manager can ask the umpire that made the call for an explanation and/or to lodge an appeal.  Coaches should not argue or walk onto the field. If a manager argues a call, they will receive either a warning or an ejection at the umpire’s sole discretion.

 

  • MAJORS DIVISION


Divisional Structure – Little League approved aluminum bats, baseballs provided by DLL and helmets (both batters and baserunners).  All boys are required to wear a protective cup.

Allotted Game time – the earlier of 6 innings or 2 hours and 15 minutes.  Play must stop at this point regardless of game status.  A new inning cannot be started with less than 20 minutes remaining – which is the same as 1 hour and 55 minutes after the SCHEDULED start time. If a new inning is started and not completed, the score will revert to the last completed inning

Field Dimensions – Bases should be 60 feet apart – laid out by the home team if required.  Pitching distance is 46 ft.

Pitching – Player pitch for the entire game.  No player can throw more than 85 pitches (10 year olds are limited to 75 pitches), other than to finish an at-bat if started with less than 85 (or 75) pitches.  If a pitcher throws between 21-35 pitches in a game they must have 1 calendar day rest before pitching in another game; between 36 and 50 pitches requires 2 calendar days rest; between 51 and 65 pitches requires 3 calendar days rest and more than 66 pitches requires 4 calendar days rest.   Any player that has played the catcher position for 4 innings (defined as one pitch into the 4th inning), is not eligible to pitch in that game.  Pitchers that throw 41 or more pitches is not eligible to play catcher in that game.  A pitcher must be replaced if they hit 2 batters in one inning or 3 in one game.  Once removed, a pitcher cannot return to the mound in that game even if they were removed before the 85 (or 75) pitch limit.  Normal strike-out and walk rules apply.

Managers are required to keep pitch count for their team.  Pitch counts include DLL games as well as other organized baseball activities that a player participates in.  Managers should coordinate with parents of players that participate in multiple leagues.

Batting – There are NO practice swings except by the batter standing at home plate.  Every player will bat throughout the game.  

Fielding – Gloves are required.

The field set-up should include 9 players – 6 infielders including pitcher and catcher  (all catchers must wear a protective cup) and 3 outfielders.  Fielders must stay within their position  and not “crowd” the batter.  An outfielder cannot be placed right behind a base for the purpose of covering the base.  Coaches are not permitted to switch player positions during an inning other than for pitching changes or injuries.  Each player will play at least two innings on defense when that team plays 4 defensive innings, and three innings if that team plays 5 or 6 defensive innings.

There ARE forfeits in Majors.  A minimum of 8 players is required to field a team.   If a team has less than 8 players at the start of the game, that team should become the visiting team and bat first.  If they do not have 8 players by the time they are required to take the field, they will forfeit the game.  Both coaches can agree to play the game for fun and development and use players from each team as required.  In this instance, players that are “borrowed” from the other team should play in the outfield and bat only for their team.   

If a team plays with 8 players, it will be assessed an out after the 8th batter in the line-up.  If a player arrives after an inning has begun, that player must not be inserted into the line-up (fielding and batting) until the top of the next inning.  The player should assume that last spot in the batting order.  

If a manager anticipates that the team will be short players, they can call up players from their designated AAA farm team.  Those players must wear their own team uniform, are required to play designated positions in the following order – Right field, Left field, 3rd Base, Center field and 2nd base - and bat at the end of the batting order.  THERE ARE NO EXCEPTIONS TO THESE RULES.  

Recording Outs – Each half inning will last until 3 outs are recorded. Standard rules regarding outs apply

Umpires – will make all calls on the field.  

SCORE – There is NO 5 run mercy rule per inning.  A team that is down by 10 runs after the end of the 4th or 5th innings will concede the game.  In this instance, play is permitted for fun and development (subject to time limits), and should be agreed by both coaches.  

Base-running – Players can advance on a live ball including overthrows that remain in the field of play.   A courtesy runner (who shall be the player that made the second out of the inning) is required to run for the catcher when there are 2 outs and the catcher is on base.

Stealing/Advancing on passed balls and overthrows at any base (including players already on base) – Leading/stealing is permitted at all bases once the ball has crossed home plate. Runners can advance on passed balls and overthrows that remain in the field of play and are considered live.  Baserunners are awarded 1 base on overthrows that are deemed out of play (nets, fences, dugouts, etc),  

Advancing on a third strike passed ball – permitted

Sliding – Required on close plays.  A player can be called out for not sliding on a close play.  No head-first sliding, except going back to the base.  Fielders cannot block the base

Bunting – allowed.  A player cannot square up to bunt to draw the infield in and then hit away.  This is a safety risk and a player violating this rule will be called out.  

Bat-Throwing – If a players throws his or her bat, their team will receive a warning.  If any player on that team subsequently throws their bat, they will immediately be called out.

Dead-Ball  - Any ball that was LIVE and becomes unplayable  is considered a dead ball. This includes balls that become entangled in fences, nets, etc, as well as instances where a ball lands in fair territory in one field and rolls into an adjacent field.   It will be the umpires discretion in awarding additional bases, determining a ground rule double, etc 

Concussion – If a player sustains a head injury and there is a possibility of a concussion, the player must be removed and is not allowed to return to the field until checked out by a physician.

Appeals – Time out must be called before the next pitch and the manager can ask the umpire that made the call for an explanation and/or to lodge an appeal.  Coaches should not argue or walk onto the field. If a manager argues a call, they will receive either a warning or an ejection at the umpire’s sole discretion.